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FIELD NOTE 14 / PERMADEATH

Rescue Beacon.
Keep the Responder.

The loadout item that prevents the next instance of Responder loss.

Equip a Rescue Beacon before entering a match to prevent the next loss that your Responder would receive in a situation where permadeath is enabled. The Beacon occupies a loadout slot and is consumed when it provides that protection, so it is not permanent insurance.

Verification scope: Reviewed August 25, 2026. This guide uses the released Armageddon 1.0 rules and the 1.0.4.0 fix that prevents a Beacon-carrying Responder from being lost when leaving a match.

How the Rescue Beacon works

Section titled “How the Rescue Beacon works”

The official rule has three parts:

  1. The Rescue Beacon must be equipped as a loadout item.
  2. It prevents the next instance of loss that the protected Responder would receive where permadeath applies.
  3. It is consumable and takes one loadout slot.

This means the Beacon protects the Responder, not every resource or outcome in the match. The official posts do not describe it as a revive button, a respawn timer, or a permanent account upgrade.

DifficultyOfficial Responder-loss boundary
BeginnerRespawns are frequent, but permadeath can still apply if the team wipes before a respawn point or after extraction is called.
NormalRespawns occur after major objectives, but the same wipe and late-extraction risks remain.
HardResponders are in danger of permanent loss from the moment they spawn.
NightmareResponders are in danger of permanent loss from the moment they spawn.

The Beacon can therefore matter even on Beginner. Lower difficulty reduces the number of situations where death becomes final; it does not remove all risk from extraction or mission failure.

The Armageddon notes identify the Rescue Beacon as the only loadout item purchasable with either Credits or Merits. The official sources used here do not establish a permanent price that this page can safely promise across updates, so check the current in-game store before spending either currency.

Merits come from Weekly Assignments. Credits are tied to the broader extraction and progression economy. Keeping those two acquisition paths on one canonical page avoids splitting “Rescue Beacon cost,” “how to get a Rescue Beacon,” and “what does a Rescue Beacon do” into thin competing URLs.

The August 25 notes fixed a case where a Responder carrying a Rescue Beacon could still be lost when the player left a match. That is a confirmed released fix, not an unofficial workaround.

The patch does not change the basic tradeoff: a Beacon still occupies a loadout slot and is a consumable. It also does not turn the item into immunity from infection; Gene Therapy is the cure for infection.

A normal respawn returns an eligible player during the match according to the mode and difficulty rules. A Rescue Beacon instead protects the persistent Responder from the next loss that would otherwise apply. Those are related systems, but they are not the same mechanic.

Hotfix 1.0.4.0 added a final Survival respawn after Wave 3 and at the start of extraction. The same patch says Objective Mode will receive a final pre-extraction respawn in a later update, so that Objective change is not treated as live here.

No. The official 1.0 material calls it a consumable. Maintaining protection over several failed runs therefore requires additional Beacons.

Yes. The slot cost is one of the explicit tradeoffs in the official design.

Yes, when a situation can produce permadeath. The developer specifically notes that Beginner players may benefit when extraction proves too difficult.

No. The Rescue Beacon protects against the next Responder loss. Gene Therapy cures infection; Phalanx pills only delay it.

This page does not invent a permanent Credit or Merit price, a menu button, or protection beyond the next loss. Store prices and interface paths should be checked against the current live build.

SourceReliabilityUsed for
Road to 1.0: PermadeathOfficialPermadeath boundaries, Beacon effect, loadout cost, and consumable status.
Update Notes: Armageddon 1.0OfficialReleased item and Credits/Merits acquisition paths.
Hotfix Notes: 1.0.4.0OfficialFix for losing a Beacon-carrying Responder when leaving a match.

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