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UPDATE RECORD 03 / RELEASED AUGUST 25

Hotfix
1.0.4.0.

Server, respawn, controller, loadout, achievement, and weapon-balance changes.

NMRiH2 hotfix 1.0.4.0 fixed regional server routing, disconnect and matchmaking failures, several controller and loadout problems, the Lighthouse achievement, and multiple gameplay issues. It also added a final Survival respawn and adjusted spread values for 12 firearms.

Release boundary: Published August 25, 2026. The Objective-mode final respawn is explicitly scheduled for the next update, so it is not marked released here.

What changed

Section titled “What changed”
AreaConfirmed released change
Servers and matchmakingCorrected proximity routing for some regions, including continental Asia, and fixed a “server is full” error when entering a match.
Responder survivalCorrected disconnect cases that killed Responders despite forgiveness and cases where leaving a match could still lose a Responder carrying a Rescue Beacon.
RespawnAdded a final Survival respawn at the end of Wave 3 and start of extraction; corrected “Awaiting Respawn” when respawn was disabled.
Maps and achievementsFixed getting stuck in the tracks near the end of Broadway and the missing “Guiding Light” achievement after Lighthouse.
Input and menusRaised maximum sensitivity from 2 to 6, added an exit confirmation, fixed repeated save prompts, and restored controller scoreboard navigation for mute, block, and report.
Cosmetics and loadoutsCorrected unowned reward display, duplicate equipped-slot display, preview cosmetics blocking saves, and focus when buying patterns or logos.
Weekly AssignmentsFixed controller input loss from the notification and made the Fierra DB12 count as a shotgun.
GameplayCarryable pickup now cancels healing consumption; occasional incorrect ADS zoom was fixed.

Blocked players not being muted was also fixed. The notes mention additional minor gameplay fixes without listing them, so this page does not invent their details.

WeaponConfirmed adjustment
Gruber 922Initial 6 → 5; ADS 5 → 4.5.
Gruber MKVIIInitial 9 → 8.
Gruber RanchMaximum 14 → 12; initial 6 → 3.5.
Hunter85Initial 8 → 4.
M7Maximum 25 → 20; moving multiplier 1.1 → 0.9; per shot 0.25 → 0.5; initial 18 → 5.
M14Initial 6 → 4.
M1911Maximum 20 → 18; initial 10.5 → 9.
M9A1Initial 9 → 7.5.
MC15Maximum 18 → 15; per shot 1 → 1.1; initial 6 → 4.5.
Model 13Initial 10 → 8.5.
MP5Moving multiplier 1.2 → 1; initial direction 7 → 6.
Rochester 1873Maximum 25 → 20; initial 7.5 → 5; ADS 3.5 → 2.5.

The M7 and MC15 also received higher spread-per-shot values. These numbers do not establish a complete weapon tier list.

  • Players previously routed to distant servers or shown a false full-server error.
  • Players whose Responders were lost after a forgiven disconnect or while carrying a Rescue Beacon.
  • Survival teams reaching the end of Wave 3 and extraction.
  • Controller users navigating the scoreboard, receiving Assignment notifications, or buying patterns and logos.
  • Players managing cosmetic previews, rewards, and multiple loadout slots.
  • Players using any of the 12 firearms in the balance table.
  • Maximum sensitivity is now 6 instead of a merely planned increase.
  • Survival now has a final respawn after Wave 3 and at extraction start.
  • Controller scoreboard access for mute, block, and report is confirmed fixed.
  • Assignment notification input loss and pattern/logo purchase focus are confirmed fixed.
  • A Rescue Beacon carrier should no longer be lost simply because the player leaves the match.

Objective Mode is scheduled to receive a final respawn before extraction in the next update. No date or version is supplied, so it remains separate from released 1.0.4.0 behavior.

SourceReliabilityUsed for
Hotfix Notes: 1.0.4.0OfficialReleased fixes, exact weapon values, and the planned Objective respawn boundary.

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